![]() Here we are, well on our way into the League of Legends 2021. ![]() I'm also debating adding a switch to revert the Presence control to the old style as well. Update September 22, 2021: 11.19 has gone liveCheck out the League of Legends patch 11.20 notes to see what’s coming up next. With this new parameter you'll be able to revert to the old style Depth control. I have added a new parameter that allows you to select the type of Depth control: Shelving (like a real amp) or Blocking (like before). Setting the Depth control to zero disables the effect. don't have Depth circuits and as such the control defaults to zero when the amp type is selected. The Depth circuit only occurs in real amps like the 5150 and several others. As in a real amp, and like the presence control, the center frequency varies with the control. Now it's a shelving filter and works like a real amp. Previously the Depth "circuit" was a band-stop filter. The Depth control is the one that really changed. You can compensate for this variation using the Presence Freq. Now the center frequency varies with the amount of Presence, just like a real amp. Previously the Presence control center frequency was static and set by the Presence Freq. ![]() You can still get the same results as before by varying the presence freq. It's not a huge departure though from how it worked before. The Presence control behavior is different than before and behaves like a real amp. This particular parameter is stuck way at the end of the Advanced tab and is literally the last thing I would think to tweak or to re-check after selecting a new Amp Type.Ĭliff: The 7.18 release notes state that when the Amp Block is initialized this parameter will default to Passive for both Presence and Depth.Ĭan we take it then that the Passive setting is where it should be set if we want the amp sims to sound as close as possible to the real-world amps being modelled?Īs Jay noted the Air control does nothing if set to zero. If the default parameters for the Amp Types keep morphing into something else every time I audition them, then I have no way to judge their suitability for whatever it is that I'm trying to accomplish. I, for one, like to have some idea of the way the real-world-amp being modelled would sound at its best when I start shuffling through the Amp Types and begin tweaking. I'd really like it if this advanced Amp Block parameter would default to the best possible position for the Amp Type selected whenever we select a new Amp Type, just as the other advanced Amp Block parameters default to their optimal values.Īs it is now if you've messed with this parameter and then switch to a different Amp Type it will stay on the previous selection. Forgive me if this has been mentioned before.
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